


Pulling from the Numenera tabletop RPG rather than the Planescape setting of its predecessor, Torment has some key differences that D&D players may not be expecting.Įach character has three Stat Pools covering Might, Speed, and Intellect. The proper skills turns this background object into a powerful weapon Numenera Specific Rules Abilities that allow you to teleport can easily turn the tide of any combat, and keep in mind that effects that push or pull an enemy against walls or platform edges knock them down and deal bonus damage. Even if you can't talk them out of fighting, you can frequently use dialog to gain an advantage by weakening their resolve or inflicting combat penalties.ĭon't forget that movement and range come into play during a Crisis much like they do in a tabletop war game. Rather than the expected Real Time With Pause combat style of the previous Torment, this sequel instead has you enter a Crisis - a scripted, turn based segment filled to the brim with options beyond just swinging a sword or casting a spell.Īlways be on the lookout during any given Crisis for ways to utilize background objects or engage in conversation with your enemies. Take this shard to a floating black and green obelisk at the Reef Of Fallen Worlds - an imposing object that shoots beams of deadly light - and a dialog option appears to charge the shard with light, increasing its damage and utility without having to spend any shins at a merchant.ĭ oes an object seem useless? Come back to it later! Navigating Through Crisis There's an easy way to bump up it's capabilities though. While a free light weapon is useful (especially if you picked the Nano or Jack classes), it doesn't deal a ton of damage. Similarly, look for new ways to utilize items you've discovered through dialog, and don't be afraid to backtrack to re-initiate conversation with a previous character or set piece.įor instance, the broken machine near the beginning of the game yields up a jagged crystal shard if you follow the dialog tree to its end. Even something as simple as a pile of rubble or a random passerby on the street can potentially be a source of lore and experience. While the Last Castoff does gain experience from completing Crisis segments (see below), there are far more options to bump up your XP count by recalling memories of the Changing God while interacting with objects or talking to people. You'll learn new things, gain new items, unlock new quests, and gain experience as you discover their secrets and learn about their history. Accordingly, be sure to talk to your companions as frequently as possible. Reams and reams of dialog, from talking to people you meet to lengthy sequences recalling past memories. More so than any other RPG out there, Torment is all about dialog.
Torment tides of numenera beta free#
The Lore Mystical Skill provides free XP if you interact with these cones There are myriad objects, creatures, and NPCs in any given map section and most of them are more than window dressing.Īn object that seems like a simple visual oddity to add flavor may actually offer a way to level more quickly or provide useful items for an edge in an upcoming combat. If there's one single, most useful hint in the whole game, it would be to know that the Tab key highlights everything you can interact with! Always be tapping it everywhere you go. Looking for info on the best class build instead? Check out our Tides Of Numenera character creation guide here. The beta version of Torment: Tides of Numenera will also be made available through Steam Early Access on January 26.Below we cover all the basics you need to know before diving into Torment's unusual style. More information on the upcoming beta will be announced in a future update, but go ahead and block out some time to play it during the week of January 17. Those who played the Alpha will notice feedback has been incorporated into the beta. Sagus is an old city built on top of ancient structures and is split into five main districts: Circus Minor, Cliff's Edge, Caravanserai, Government Square and the Underbelly. The beta covers the introductory sequence seen in the Alpha and allows players to explore Sagus Cliffs, the first major location of the game. Eligible backers which supported Torment: Tides of Numenera on Kickstarter will be able to participate in a beta scheduled for mid-January.Īccording to a statement from inXile Entertainment boss Brian Fargo in the press release, the tester starts at the very beginning of the game and will be "quite lengthy" for an early beta.
